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|Talent: Supreme Overlord|
|Before entering battle, ATK increases by (3, 5, 7, 10)%, Physical damage taken decreases by (2, 3, 4, 5)%. Lasts 4 turns. Can be stacked up to 4 times.|
|Raging Thunder||2||2||1||Single||[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP>50%, damage taken from Melee Attack decreases by 15%. Lasts 2 turns.|
|Reinforcement||1||[Passive] At end of action, restore 20% HP.|
|Parry||1||[Passive] Takes physical attacks for allies within 1 space. When attacked, adds 7% of ATK to DEF.|
|Defense Command||2||[Passive] DEF+10% to all allies within 2 spaces.|
|Endure||1||[Passive] When entering combat, DEF+7%.|
|Tactical Mastery||2||3||Self||All||[Fusion Power] Active use. All "Strategic Masters" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: All passable terrain are treated as plains during movement. If terrain increases DEF, damage dealt in battle +15%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.|
|Strong Arm||2||3||Self||Single||[Passive] Takes physical attacks for allies within 1 space.
[Active] Guard Range increases to 2 blocks, grants buffs [Parry] and [Barb]. Lasts 2 turns.
|Gale||1||[Passive] After taking action, 20% chance to act again.|
|Dragon's Breath||2||5||Self||2||[Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks and adds 1 random debuff to each target. Grants [Windride]: When HP>50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.|